Here is some of the work I did for the Division 2!
The areas I worked on were open world, side missions, control points, safe houses and the sewers. My main responsiblity was to set dress the environments. For some areas I was part of brainstorming and coming up with ideas for what the place could be, and I also did some modelling and texturing.
This game was a huge team effort and was made possible by tight collaboration between disciplines. I worked especially close with level designers, environment artists, tech artists and prop artists.